6th edition has clearly had some profound effects on some units but what unit has been performing best in 6th edition for you and why?
Mine thus far has been my drop-podding sternguard.
5 men with 3 combi-meltas and 2 heavy flamers.
Reasoning;
Since units can disembark up to 6" from an access point regardless of vehicle movement speed, getting the 2D6 penetration has been almost guaranteed.
With hull points and +2 to damage rolls, my meltas have consistently caused significant damage.
During the inevitable counter assault, over watching with 2 heavy flamers from cover has proven highly defensive and they've been holding out much longer.
They used to drop, pop and die but are now more than capable of weathering a beating until a further drop pod of tac marines land in support.
greatest effect;
doubles game, allied with GK Vs BA and SM
mission type, The Big Guns Never Tire
Turn one - disembarked into cover and destroyed a BA Vindicator surrounded by Death company. Not only was it a threat to my partners GK terminators but its destruction secured 2 VPs outright [first blood and for destroying a heavy support choice].
The resulting explosion killed 2 death company.
My opponent assaulted my vets, drawing them away from an objective, which provided time for firing lanes to be adjusted.
The overwatch killed 3 more DC and the DC wiped my vets before I could strike any blows [they were led my Astorath!].
Left unenguaged in our next turn, more DC fell prey to sniper and small arms fire...
...later in the game, Astorath killed double his worth in GK terminators but the DC didn't bloody their blades at all so I credit the demise of 10 DC and a Vindicator to the actions of 5 men in a drop pod, in one turn essentially.
So the are my MVP's
Who's yours?